Why the bug I wrote became a core gameplay mechanic?!

Chapter 271 - 280: The Mage Who Heals More Than the Priest



Chapter 271 - 280: The Mage Who Heals More Than the Priest

Chapter 271: Chapter 280: The Mage Who Heals More Than the PriestTooth Decay suddenly had such a bold idea and acted on it immediately, beginning to put it into practice.

In the game, trainers of different professions are basically located in different places, after all, it is a role-playing game.

For example, Mages are usually found in places like the Mage Tower, Priests in large cathedrals or the Spirit Valley, and areas where Shamans and Druids are located tend to be called Nature Valley or the Tree of Life.

Tooth Decay immediately ran back to the position of the Mage Trainer and chose to forget all his skills and talents.

The whole process cost him 3 Gold Coins, which was a bit painful.

In the game, similar forgetfulness operations consume in-game Gold Coins, and the cost increases with the number of times, up to a maximum of 20 Gold Coins.

The currency in the game is still very precious at present, and most players, after laboriously reaching max level, might have just a little over 100 Gold Coins.

Now, spending 3 Gold Coins to reset, and likely having to spend another 5 Gold Coins to reset again, then next time it would be 8 Gold Coins, 10 Gold Coins...

Anyway, if re

Obviously, each profession’s own Talents have certain limitations.

Some talents offer high cost-effectiveness and are a priority; some are less cost-effective and serve as secondary choices. However, the game controls the Talents’ bonuses to the professions so that they do not become excessively absurd.

But now, since one could assign Talent Points to both Knight and Priest, focusing on the Holy Series Talents with the best cost-effectiveness from each, the synergy between the two sets of bonuses had a tremendous amplifying effect on the healing output!

Instructor Ding was also shocked and came to a conclusion, "If that’s the case... can’t Tank Professions and DPS Classes also do the same?

"A Tank could not only carry several Damage Reduction Skills but also assign Talent Points to the high-impact Damage Reduction Talents of the Ferocious Druid, Defensive Holy Knight, and Defensive Warrior, which would greatly increase their durability and health!

"DPS Classes, based on their Spell type, could for instance as a Frost Mage, also assign Elemental Damage-Boosting Talent from Shaman, and combine it with Magician’s Elemental Curse to reduce the target’s resistance... Wouldn’t their DPS capability also soar dramatically?

"Hurry, go test it out!"

Urged on by everyone, Tooth Decay had no choice but to run back and forth among the Profession Trainers in the main city, endlessly resetting and trying out different Talent combinations.

The process was somewhat tedious as he had never played other professions before and wasn’t quite sure how to pick the right Talents and Skills.

Moreover, in Shadow World, each skill also has four different Glyph effects, some of which can change the spell’s properties, enhance damage, or modify mechanics.

With such a vast database, it was impossible to figure out in a short period of time.

However, the guild did have players from all professions, so they quickly formed a support team, and began to intensely guide Tooth Decay in his research on the voice channel.

The rest of the guild wasn’t idle either.

They had all been planning to go to sleep, but quickly grouped up again, ready to strike at Nephalor’s lair.

This time, take more Mages!

Have them all respec into Arcane Mages, assigning Talent Points to the Spelly Thief Talent. If they could recreate numerous Mages like Tooth Decay, won’t that be something?

The little Nephalor, easily brought to heel in minutes!


Tip: You can use left, right, A and D keyboard keys to browse between chapters.