Why the bug I wrote became a core gameplay mechanic?!

Chapter 29: The New Game



Chapter 29: The New Game

Chapter 29: Chapter 29: The New Game "Against Heaven BlocksGu Fan felt his back drenched with sweat.

He hurriedly checked the basic gameplay and related data for Rotating Blocks.

After that, he found that there seemed to be no difference in the basic gameplay between Rotating Blocks and Tetris!

If there was any difference, it was that these two games seemed to have different levels of popularity.

The popularity of Tetris was unquestionable, with cumulative sales reaching 520 million; it could almost be said that the vast majority of people in the world had played it.

In this world, however, the cumulative sales of Rotating Blocks were only 230 million, and it seemed to have a certain gap in popularity as well.

But no matter what, it was still one of the most classic games in this world.

How could he insert a bug into such a stable, mature, and simple set of game rules??

Any change would be like a louse on a bald head, visible at a glance, right?

Gu Fan silently prayed, hoping that Lilith would switch to another game, at least something more complex to tamper with!

However, Lilith made a decision on the spot.

"I’ve made up my mind, this is it!

"I’ll give you a detailed design proposal later."

After saying this, Lilith quickly disappeared.

This time she didn’t take any chips or cola, but Gu Fan could sense that she stood tall and proud, seemingly full of fighting spirit.

"Damn it!"

Seeing Lilith leave, Gu Fan also hurriedly began re

"But these three rules I designed will significantly increase the negative emotions generated by players!"

She pointed to the first two rules, "When players reach a certain score, the game should give a ’positive feedback’ to match intuition, but I chose to provide a ’negative feedback’ instead!

"Players who are doing well, reaching the score requirement, and triggering ’Angel’s Descent,’ only to receive garbage blocks, will inevitably generate a lot of negative emotions.

"In Network Mode, it’s even worse. ’Angel’s Descent’ is annoying not only for oneself but also for others, a classic case of a lose-lose situation. All players involved will be on the brink of a breakdown!

"This way, won’t negative emotions continuously be generated?"

Gu Fan silently gave a thumbs up, indeed worthy of being the demon best at creating games in Hell, truly impressive!

Theoretically, "Network Mode" should have been a "zero-sum game."

If one person is happy, another person suffers.

But Lilith had transformed it into a "negative-sum game."

Everyone is miserable, no one is happy!

And this modification was precisely accomplished through the "Angel’s Descent" mechanism. Once a certain score is reached, it automatically adds garbage blocks to both oneself and the other players, with oneself receiving even more.

In other words, under "specific score" conditions, where the game should award a bonus, it instead hands out a penalty.

This indeed sounds like it could break players’ defenses, creating a massive amount of negative emotions.

After some thought, Gu Fan asked again, "What about this third change? What does ’a simple adjustment of the block generation rules’ mean?"

Lilith revealed a devious smile, "I ask you, what’s another name for this game?"

Gu Fan was puzzled for a moment, "Is there another name? I was not aware of that."

Lilith smiled slightly, "Then I’ll ask a different question. Where does the main fun of this game come from?"

Gu Fan thought for a moment, "The main source of fun... should be stacking blocks very high, then waiting for a long piece to come and clearing four lines in one go.

"For most players, that moment is probably the happiest time when playing Rotating Blocks."

Lilith confidently stated, "Exactly! So for many players, Rotating Blocks is also known as ’Waiting for the Long Piece’!

"Most players choose to stack other blocks first, leaving a gap, then as soon as a long piece arrives, they can clear four lines at once and score the maximum bonus points.

"This behavior is determined by the game’s underlying rules: The more lines you clear at once, the higher the score multiplier.

"So, I added a new rule: The more lines a player accumulates, the lower the probability that a long piece will appear.

"Once a certain threshold is reached, the probability of a long piece showing up drops to zero!

"In other words, when players intentionally build their blocks high and purposely leave a gap, the long piece they are waiting for will never come!

"As a result, even if they clear lines with other blocks, they will continue to generate negative emotions!"


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