Video Game Tycoon in Tokyo

Chapter 846: Heart-Wrenching



Chapter 846: Heart-Wrenching

Chapter 846 - Heart-WrenchingIn Need for Speed, Anthony was a legendary street racer—his story closed with his departure from the city, leaving behind a legacy.

In the Switch version of Monster Hunter: World, Anthony took on a new identity as a renowned Hunter—a young member of the First Fleet. By the end of the game, he too departs, citing the completion of re

But Takayuki had done it anyway.

This was his way of striking back at McForth.

Once, McForth had tried to buy up his Tetris IP. Now, all they could do was regret ever crossing paths with a man like Takayuki.

Myron Kess, McForth's head, was certainly thinking that very thought now.

Why did I ever mess with this guy?

He's not even human.

The handheld market was supposed to be in decline.

Smartphones were more convenient—who would still buy a dedicated handheld?

And yet... they did.

Gamers still wanted great games, and the Switch had plenty.

Sure, McForth had some decent RPGs and put a lot of money into development.

But Myron's team lacked the experience.

Surei Electronics had taken years to build a solid foundation in game development. You don't get to dominate the market just by throwing a bunch of rookies at it.

Especially now, when industrialized game development was maturing rapidly. If a game didn't have standout features or bold, innovative mechanics, it was going to be buried—unless you could afford to promote it hard.

And that kind of marketing? The cost was astronomical.

Something McForth wasn't yet ready to take on.

After spending so much on development, Myron had drawn a line in the sand. He couldn't afford more risk.

The result?

McForth's games were lukewarm, while the Switch exploded.

Even the MK-series smartphones were overshadowed.

In addition to competing with Facebook-like platforms, McForth now had to deal with a completely unexpected challenger.

It was painful.

One month after the Switch's release, it effortlessly surpassed 10 million units sold—nearly hitting the 20 million mark.

Compared to past launches, this was a stunning success.

Especially considering that handheld gaming was no longer the dominant format.

People had more entertainment options than ever before.

And yet, the Switch thrived.

Previously humiliated gaming analysts—who'd been forced to eat their words—now had to do it again.

After being proven wrong once, some stubborn pundits insisted the success was purely due to Gamestar's influence.

Once that hype wore off, they said, people would lose interest.

Handhelds just didn't belong in this era anymore.

But again... reality crushed their claims.

The best-selling titles?

The Legend of Zelda: Breath of the Wild and Super Mario Odyssey

Both were new entries that also pushed boundaries, introducing innovations so bold they could be called revolutionary for this era.

The year 2010 would eventually be remembered as the "Year of the Switch."

One major hit after another.

Gamestar Electronic Entertainment had become a juggernaut, dominating the industry with unstoppable force.

At this point, no one in any field dared to speak carelessly about them.

They had earned respect.

In the U.S., actor Job slowly set down his controller, his hands trembling slightly.

After a month of nonstop gaming, he had cleared almost every major title released by Gamestar.

"How can there be so many incredible games? So many amazing stories?" he thought to himself.

Any one of these plots, if adapted to film, could become a cultural phenomenon.

In his heart, he was in awe of Takayuki.


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