Video Game Tycoon in Tokyo

Chapter 635: Pursuing Victory



Chapter 635: Pursuing Victory

Chapter 635 - Pursuing VictoryThis is a groundbreaking work.

It's a bold attempt at creating a cinematic narrative game.

All the game review organizations are singing the praises of this latest release from Gamestar Entertainment.

The visual performance is top-notch, and the gameplay is flawless.

What stands out the most, though, is the cinematic camera work and storytelling methods, which far surpass the game development of the current era.

Before this, the best cinematic storytelling in games was probably the new installment of the Metroid series, which was released alongside the GSX console in 2005.

At the time, people were amazed by the visual effects, thinking it was the standard for game performance.

However, no one expected that just one year later, Gamestar Entertainment would make another breakthrough in cinematic narrative games.

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The engine responsible for these effects is the Unreal Engine.

The cost of producing these special effects per second is measured in hundreds of thousands of dollars.

For some of the most explosive effects, it costs even more — up to a million dollars per second.

Luckily, the game doesn't require too many of these CGI sequences, or else the game's production costs would likely have doubled.

After all, games typically run for hours, even hundreds of hours, not just a few hours like a movie.

This time, Gamestar Entertainment successfully set a new benchmark for cinematic narrative games.

Not only have the review organizations praised the game, but the players are also showering it with positive feedback.

Gamestar Entertainment truly did not disappoint. They once again opened people's eyes.

In addition, people from the film industry were also amazed.

Is it really possible to achieve such visual effects?

They had tried to enhance special effects in films before, but progress had been slow.

If you're using Unreal Engine, then it's understandable, as the cost of special effects development is greatly reduced, and it allows for large-scale additions of realistic special effects.

But if you're using other special effects development systems or software, the effects would be far inferior.

The game development industry immediately began frantic re

It was really a bit too much enthusiasm.

But this was a good thing.

Enthusiasm meant the players loved the character.

When players love a character, they naturally love the game itself. This meant the game had achieved a significant level of success.

So, Takayuki immediately contacted Tikaliev.

It was Tikaliev who recommended Job to him, so he had to find Job through him and start the promotional work.

Riding the wave of popularity, the game's sales might even climb higher.

Takayuki would never miss an opportunity like this.


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